New Year Update (Jan 2022)


Hey I haven't posted an update in awhile so I thought I'd let you know what everyone's been up to since the new year:

  • Art: Currently getting the VERY last batches of art assets done.  We brought a handful of extra artists on board to help us get these done in time, so theoretically we'll have everything completed by the end of the month.
  • Music: Romeo's developing Lily's Main Theme and adding all the leitmotif variations for every scene it'll play its part in.
  • Programming: Cameron is currently filling out the supplementary things, like the pause menu, volume options, saving and loading, controller support, achievements, and everything else in-between.
  • Design & Writing: As of Dec 29th, 2021, the entire game has been playable from start to finish, which has been super fun!  Technically we had a full, playable awhile ago, but it was super sketchy and unfinished and full of temporary "Google Image" assets that ended up being taken out.  But right now the game actually looks pretty good!

However, there's still a ton of work left.  Once we've got every single asset we need in the game, we'll take the entire month of February to polish everything up (it takes a lot longer than you'd think).  Every little animation, sound, visual effect, word of dialogue, timing of appearances, etc will need to be tweaked so that every part of the game is up to the level of polish that the Prologue had.

 

(This little pond animation is just one example of all the stuff we have to add) 


That having been said, progress has honestly been going much better than I expected.  Implementing a lot of the auxiliary stuff on the programming side has been going really smoothly (so far), so hopefully that means we'll actually be done by MARCH 2022.

So yeah, that's honestly it!  Thanks so much for reading and following along on this journey... I know I've said that multiple times now, but that's only because I actually mean it. 

You're the best, 

 - Dave

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