Week 1 Patch Notes & Current Work
Hi. Thank you all so much for playing or even just being interested in Epiphany City. There is much more I could say about all the kind words and encouraging reviews we've received, but for now, let's just cut to the chase.
Future Plans
Here are some of our next steps and patch notes we've done since the game came out.
- Epiphany City's Original Soundtrack will most likely be available in a week. It is 47 tracks, including 13 bonus unused tracks and will cost $4.99.
- Epiphany City is currently being translated to 5 out of our 8 priority languages, with more to come.
- We plan to add some thematic art to the sides of the screen to replace the black bars.
- Working on obtaining the Switch dev kit asap... not sure how much that matters to you Itch folk but if you have friends that don't use Itch then you can let them know.
- When we start to receive some of the money from Valve we will talk about where our donations will be used.
Bug Fixes
These are some of the major changes made since launch. They are not all part of one update, but rather just a log of things that got fixed since the game came out.
- Fixed a bug where you couldn't return to Bloom National Park if you left its first screen.
- Fixed a bug where the sides of the screen would turn white after certain cutscenes instead of black
- Math puzzles now solve properly even when many objects are moved and reset multiple times
- Many adjustments made to the Math puzzles in general
- Fixed a bug where framing a security camera and then getting seen by a different one would move the framed camera
- Fixed a bug where you couldn't drop the empty frame in a certain spot in the second security camera room
- If two camera lights are triggered simultaneously, the game will no longer trigger the 'caught' event twice
- The painting in the security camera area now properly resets its rotation upon triggering a camera
- An area towards the ending of the game no longer has a completely black screen
- Framed objects should appear on a layer above unframed objects more consistently
- Not a bug, but deleting or uninstalling vJoy has so far fixed most controller issues. 3Dconnexion was affecting the rest of the controller issues.
We are aware of other issues and are working on them alongside our next steps.
___________________
Thank you for reading. I always thought this was super cliche, but everyone who has played the game truly is my hero. You don't know how much everything has meant to me and how much everything helps us support our families.
Thanks again,
- Dave
Files
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Epiphany City
Manipulate the world with magical picture frames
Status | Released |
Author | David Elliot |
Genre | Puzzle |
Tags | 2D, Colorful, Cute, Funny, Hand-drawn, Singleplayer, Story Rich, Top-Down, Top Down Adventure |
More posts
- v1.0.0d HotfixApr 12, 2022
- Epiphany City OUT NOW!!!Apr 12, 2022
- 1 Week Until Launch!Apr 05, 2022
- Epiphany City will officially launch April 12, 2022!Feb 15, 2022
- New Year Update (Jan 2022)Jan 18, 2022
- FINAL beta test begins TOMORROW!Dec 15, 2021
- Epiphany City is 86.85% complete.Nov 08, 2021
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